![x plane 11 aircraft parking x plane 11 aircraft parking](https://i.imgur.com/uYFbq80h.png)
The majority of ramp starts should be either Gate or Tie-down spots. Static aircraft will show up only at these ramp types. Ramps starts should be designed based on their use in the real world and should never have aircraft scenery objects placed on them as this would interfere with the “Draw Parked Aircraft” and “AI Aircraft” functions in X-plane 10.50 and newer. Custom programming is required for most aircraft for these commands to work, so they are not reliable.Starting with X-Plane 10.50 and WED 1.5, ramp starts can be customized with a lot of data to help specify their use. Starting the engine does not work reliably on aftermarket aircraft due to the complexity of the aircraft. The fuel pump switch currently controls all fuel pumps, even in aircraft with multiple fuel pumps. Turn on the right magneto for engine two.
![x plane 11 aircraft parking x plane 11 aircraft parking](https://simcatalog.com/images/com_hikashop/upload/zanzibar5.png)
#X PLANE 11 AIRCRAFT PARKING FREE#
COM1 and COM2 can be tuned in the Free version.